![]() ![]() For example, having 11 or more Endurance makes the explorer practically immune to radiation. Also note that while dwellers can be trained up to a 10 in each SPECIAL stat, the bonuses from outfits stack and provide benefits beyond a 10. Luck helps them find better loot and more caps.Īs far as which to prioritize, Endurance, Luck, and Perception are most likely to get you better gear and more caps, but eventually having an explorer with straight 10s is good. Agility lowers the damage they take in combat. Intelligence makes them run away from combat faster, losing less HP. Charisma makes it more likely they will resolve situations with strangers in a more positive light (gain more XP or caps, lose fewer HP). Endurance and level provide more HP, allowing them to survive longer on the same number of stims. ![]() Perception helps them find opportunities for caps, XP, and loot. This is a tricky one though as the Rush doesn’t always work and a failed rush can cause serious trouble and a decrease in happiness.It depends on what you want the explorer to do. Mix up the genders, for some reason you will get a small overall happiness boost when men and women are working together.Unemployed dwellers should be training or chilling out temporarily in Living Quarters or else they get depressed just wandering around aimlessly on a ‘Coffee Break’.Get a Radio Studio- a fully equipped Radio Studio boosts the overall happiness of the shelter.Keep newcomers and children at a minimum- they are automatically 50% happiness and children don’t increase happiness until they are grown.Seeing their dead friends lying on the floor is a serious buzzkill. For reasons you probably don’t need to be told, dwellers who just had a successful date end up with 100% happiness.Make sure they have enough resources to go round- food, water, and power- and heal them with Stimpaks or Radaway if they need it Your dwellers also need to be at their best health to be 100% happy.Related: Best Vault Layouts in Fallout Shelter ![]()
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